[Author]
Author = A.R Scorpion
[Description]
Description = Subscribe ~r~A.R Scorpion ~w~Youtube Channel and ~g~Suggest ~w~me more missions
[Objectives]
Objectivescount = 9

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -84.66468
Objectives[0]positionY = -1469.996
Objectives[0]positionZ = 32.44904
Objectives[0]Heading = 190
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 8
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 6
Objectives[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[0]PROP_HATS_INDEX = 4
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 23
Objectives[0]Weapon0 = Bat
Objectives[0]Weapon1 = Pistol50
Objectives[0]Weapon2 = MG
Objectives[0]Weapon3 = BullpupShotgun
Objectives[0]Weapon4 = AdvancedRifle
Objectives[0]Weapon5 = MiniSMG
Objectives[0]Weapon6 = AssaultRifle
Objectives[0]Weapon7 = SpecialCarbine
Objectives[0]Weapon8 = BattleAxe
Objectives[0]Weapon9 = HeavyPistol
Objectives[0]Weapon10 = AssaultShotgun
Objectives[0]Weapon11 = AssaultSMG
Objectives[0]Weapon12 = SmokeGrenade
Objectives[0]Weapon13 = SniperRifle
Objectives[0]Weapon14 = VintagePistol
Objectives[0]Weapon15 = CombatPDW
Objectives[0]Weapon16 = SweeperShotgun
Objectives[0]Weapon17 = MicroSMG
Objectives[0]Weapon18 = Wrench
Objectives[0]Weapon19 = Pistol
Objectives[0]Weapon20 = PumpShotgun
Objectives[0]Weapon21 = Molotov
Objectives[0]Weapon22 = SMG
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -90.52554
Objectives[0]mission_Vehicles[0]positionY = -1470.462
Objectives[0]mission_Vehicles[0]positionZ = 33.12592
Objectives[0]mission_Vehicles[0]Heading = 230.4773
Objectives[0]mission_Vehicles[0]Name = Mule Custom
Objectives[0]mission_Vehicles[0]Model = mule4
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 8
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 129.6465
Objectives[0]ObjectiveMessages[0]positionY = -1607.245
Objectives[0]ObjectiveMessages[0]positionZ = 28.30539
Objectives[0]ObjectiveMessages[0]Message = Subscribe ~b~A.R Scorpion ~w~Youtube Channel
Objectives[0]ObjectiveMessages[0]Contact = CHAR_YOUTUBE
Objectives[0]ObjectiveMessages[0]Sender = Youtube
Objectives[0]ObjectiveMessages[0]Subject = YT Notification
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15


Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -85.15575
Objectives[1]positionY = -1470.924
Objectives[1]positionZ = 31.43693
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = FH2B_HELI_CHASE_RESTART
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Enter the ~b~Mule Custom.
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = -90.92443
Objectives[2]positionY = -1470.269
Objectives[2]positionZ = 31.98485
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SetIsWanted = False
Objectives[2]EnterVehicle_SeatIndex = -1
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the ~y~deal location.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 42.19176
Objectives[3]positionY = -604.7582
Objectives[3]positionZ = 30.62865
Objectives[3]Heading = 230
Objectives[3]Diameter = 0.5
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 1
Objectives[3]TriggerDistance = 7.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = True
Objectives[3]Stop_Vehicle = True
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = 108.1782
Objectives[3]ObjectiveMessages[0]positionY = -1346.18
Objectives[3]ObjectiveMessages[0]positionZ = 28.2361
Objectives[3]ObjectiveMessages[0]Message = We pull this off. we sipping on the sweet life Selling off stock like its 08 baby
Objectives[3]ObjectiveMessages[0]Contact = CHAR_MP_GERALD
Objectives[3]ObjectiveMessages[0]Sender = Gerald
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = False
Objectives[3]ObjectiveMessages[0]TypeTextMesage = True
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Text = Wait for the buyers to arrive.
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 42.19176
Objectives[4]positionY = -604.7582
Objectives[4]positionZ = 30.62865
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 20
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Protect the ~b~Mule Custom.
Objectives[5]Text2 = 
Objectives[5]Type = Kill_Actors
Objectives[5]positionX = 47.79016
Objectives[5]positionY = -679.1065
Objectives[5]positionZ = 30.70205
Objectives[5]KillAll1 = True
Objectives[5]KillAll2 = False
Objectives[5]Kill_Actors_Add_Blips = True
Objectives[5]Kill_Actors_Add_Markers = False
Objectives[5]DropPickups = False
Objectives[5]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[5]mission_ActorsCount = 17
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 47.70759
Objectives[5]mission_Actors[0]positionY = -679.0796
Objectives[5]mission_Actors[0]positionZ = 31.7021
Objectives[5]mission_Actors[0]Heading = 345
Objectives[5]mission_Actors[0]String_Name = g_m_y_salvaboss_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[0]Variation = Custom
Objectives[5]mission_Actors[0]Task = 99
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]Task_List_Count = 1
Objectives[5]mission_Actors[0]Task_Repeat = False
Objectives[5]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[0]Task_List[0]DestinationX = 49.12665
Objectives[5]mission_Actors[0]Task_List[0]DestinationY = -620.6698
Objectives[5]mission_Actors[0]Task_List[0]DestinationZ = 31.12865
Objectives[5]mission_Actors[0]Task_List[0]Rotation = 380
Objectives[5]mission_Actors[0]Task_List[0]Speed = 4
Objectives[5]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 47.07167
Objectives[5]mission_Actors[1]positionY = -677.1932
Objectives[5]mission_Actors[1]positionZ = 31.70948
Objectives[5]mission_Actors[1]Heading = 335
Objectives[5]mission_Actors[1]String_Name = g_m_y_salvagoon_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 100
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[1]Variation = Custom
Objectives[5]mission_Actors[1]Task = 99
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Task_List_Count = 1
Objectives[5]mission_Actors[1]Task_Repeat = False
Objectives[5]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[1]Task_List[0]DestinationX = 46.06221
Objectives[5]mission_Actors[1]Task_List[0]DestinationY = -623.468
Objectives[5]mission_Actors[1]Task_List[0]DestinationZ = 31.12865
Objectives[5]mission_Actors[1]Task_List[0]Rotation = 335
Objectives[5]mission_Actors[1]Task_List[0]Speed = 4
Objectives[5]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[5]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = 48.13814
Objectives[5]mission_Actors[2]positionY = -678.549
Objectives[5]mission_Actors[2]positionZ = 44.22551
Objectives[5]mission_Actors[2]Heading = 335
Objectives[5]mission_Actors[2]String_Name = g_m_y_salvagoon_02
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = False
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 100
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[2]Variation = Custom
Objectives[5]mission_Actors[2]Task = 99
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Task_List_Count = 1
Objectives[5]mission_Actors[2]Task_Repeat = False
Objectives[5]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[2]Task_List[0]DestinationX = 56.09592
Objectives[5]mission_Actors[2]Task_List[0]DestinationY = -649.9474
Objectives[5]mission_Actors[2]Task_List[0]DestinationZ = 43.72046
Objectives[5]mission_Actors[2]Task_List[0]Rotation = 335
Objectives[5]mission_Actors[2]Task_List[0]Speed = 4
Objectives[5]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[5]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = 47.17645
Objectives[5]mission_Actors[3]positionY = -675.3436
Objectives[5]mission_Actors[3]positionZ = 44.21816
Objectives[5]mission_Actors[3]Heading = 335
Objectives[5]mission_Actors[3]String_Name = g_m_y_salvaboss_01
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = False
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 100
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[3]Variation = Custom
Objectives[5]mission_Actors[3]Task = 99
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Task_List_Count = 1
Objectives[5]mission_Actors[3]Task_Repeat = False
Objectives[5]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[3]Task_List[0]DestinationX = 62.78064
Objectives[5]mission_Actors[3]Task_List[0]DestinationY = -634.7594
Objectives[5]mission_Actors[3]Task_List[0]DestinationZ = 43.72033
Objectives[5]mission_Actors[3]Task_List[0]Rotation = 335
Objectives[5]mission_Actors[3]Task_List[0]Speed = 4
Objectives[5]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 1
Objectives[5]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 2
Objectives[5]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = -3.666389
Objectives[5]mission_Actors[4]positionY = -574.3378
Objectives[5]mission_Actors[4]positionZ = 37.74509
Objectives[5]mission_Actors[4]Heading = 230
Objectives[5]mission_Actors[4]String_Name = g_m_y_salvagoon_01
Objectives[5]mission_Actors[4]Relationship_Group = Enemy1
Objectives[5]mission_Actors[4]AddBlip = False
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 100
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[4]Variation = Custom
Objectives[5]mission_Actors[4]Task = 99
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Task_List_Count = 1
Objectives[5]mission_Actors[4]Task_Repeat = False
Objectives[5]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[4]Task_List[0]DestinationX = 7.625732
Objectives[5]mission_Actors[4]Task_List[0]DestinationY = -581.5775
Objectives[5]mission_Actors[4]Task_List[0]DestinationZ = 37.24508
Objectives[5]mission_Actors[4]Task_List[0]Rotation = 590
Objectives[5]mission_Actors[4]Task_List[0]Speed = 4
Objectives[5]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = -4.174234
Objectives[5]mission_Actors[5]positionY = -572.0549
Objectives[5]mission_Actors[5]positionZ = 37.74508
Objectives[5]mission_Actors[5]Heading = 230
Objectives[5]mission_Actors[5]String_Name = g_m_y_salvaboss_01
Objectives[5]mission_Actors[5]Relationship_Group = Enemy1
Objectives[5]mission_Actors[5]AddBlip = False
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 100
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[5]Variation = Custom
Objectives[5]mission_Actors[5]Task = 99
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Task_List_Count = 1
Objectives[5]mission_Actors[5]Task_Repeat = False
Objectives[5]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[5]Task_List[0]DestinationX = 19.36282
Objectives[5]mission_Actors[5]Task_List[0]DestinationY = -581.2483
Objectives[5]mission_Actors[5]Task_List[0]DestinationZ = 31.12865
Objectives[5]mission_Actors[5]Task_List[0]Rotation = 590
Objectives[5]mission_Actors[5]Task_List[0]Speed = 4
Objectives[5]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 1
Objectives[5]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = -19.7785
Objectives[5]mission_Actors[6]positionY = -644.4373
Objectives[5]mission_Actors[6]positionZ = 35.86206
Objectives[5]mission_Actors[6]Heading = 295
Objectives[5]mission_Actors[6]String_Name = g_m_y_salvagoon_02
Objectives[5]mission_Actors[6]Relationship_Group = Enemy1
Objectives[5]mission_Actors[6]AddBlip = False
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 100
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[6]Variation = Custom
Objectives[5]mission_Actors[6]Task = 99
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Task_List_Count = 1
Objectives[5]mission_Actors[6]Task_Repeat = False
Objectives[5]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[6]Task_List[0]DestinationX = 36.90118
Objectives[5]mission_Actors[6]Task_List[0]DestinationY = -646.983
Objectives[5]mission_Actors[6]Task_List[0]DestinationZ = 31.12865
Objectives[5]mission_Actors[6]Task_List[0]Rotation = 655
Objectives[5]mission_Actors[6]Task_List[0]Speed = 4
Objectives[5]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = -9.787627
Objectives[5]mission_Actors[7]positionY = -648.5113
Objectives[5]mission_Actors[7]positionZ = 35.86204
Objectives[5]mission_Actors[7]Heading = 295
Objectives[5]mission_Actors[7]String_Name = g_m_y_salvagoon_01
Objectives[5]mission_Actors[7]Relationship_Group = Enemy1
Objectives[5]mission_Actors[7]AddBlip = False
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 100
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[7]Variation = Custom
Objectives[5]mission_Actors[7]Task = 99
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Task_List_Count = 1
Objectives[5]mission_Actors[7]Task_Repeat = False
Objectives[5]mission_Actors[7]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[7]Task_List[0]DestinationX = 36.00393
Objectives[5]mission_Actors[7]Task_List[0]DestinationY = -651.0417
Objectives[5]mission_Actors[7]Task_List[0]DestinationZ = 31.12865
Objectives[5]mission_Actors[7]Task_List[0]Rotation = 655
Objectives[5]mission_Actors[7]Task_List[0]Speed = 4
Objectives[5]mission_Actors[7]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = 94.12595
Objectives[5]mission_Actors[8]positionY = -558.7044
Objectives[5]mission_Actors[8]positionZ = 31.495
Objectives[5]mission_Actors[8]Heading = 124.9999
Objectives[5]mission_Actors[8]String_Name = g_m_y_salvaboss_01
Objectives[5]mission_Actors[8]Relationship_Group = Enemy1
Objectives[5]mission_Actors[8]AddBlip = False
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 100
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = True
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 30
Objectives[5]mission_Actors[8]Hearing_Range = 30
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[8]Variation = Custom
Objectives[5]mission_Actors[8]Task = 99
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Actors[8]Task_List_Count = 1
Objectives[5]mission_Actors[8]Task_Repeat = False
Objectives[5]mission_Actors[8]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[8]Task_List[0]DestinationX = 59.97499
Objectives[5]mission_Actors[8]Task_List[0]DestinationY = -588.6649
Objectives[5]mission_Actors[8]Task_List[0]DestinationZ = 31.12865
Objectives[5]mission_Actors[8]Task_List[0]Rotation = 845
Objectives[5]mission_Actors[8]Task_List[0]Speed = 4
Objectives[5]mission_Actors[8]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 2
Objectives[5]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 0
Objectives[5]mission_Actors[9]positionX = 130.0325
Objectives[5]mission_Actors[9]positionY = -572.3788
Objectives[5]mission_Actors[9]positionZ = 43.72607
Objectives[5]mission_Actors[9]Heading = 89.99994
Objectives[5]mission_Actors[9]String_Name = g_m_y_salvaboss_01
Objectives[5]mission_Actors[9]Relationship_Group = Enemy1
Objectives[5]mission_Actors[9]AddBlip = False
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]SetHealth = 100
Objectives[5]mission_Actors[9]DieFromHeadShot = True
Objectives[5]mission_Actors[9]CanExitVehicle = True
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 30
Objectives[5]mission_Actors[9]Hearing_Range = 30
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[9]Variation = Custom
Objectives[5]mission_Actors[9]Task = 99
Objectives[5]mission_Actors[9]Task_Guard_Range = 5
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Actors[9]Task_List_Count = 1
Objectives[5]mission_Actors[9]Task_Repeat = False
Objectives[5]mission_Actors[9]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[9]Task_List[0]DestinationX = 68.62065
Objectives[5]mission_Actors[9]Task_List[0]DestinationY = -592.3004
Objectives[5]mission_Actors[9]Task_List[0]DestinationZ = 31.12865
Objectives[5]mission_Actors[9]Task_List[0]Rotation = 810
Objectives[5]mission_Actors[9]Task_List[0]Speed = 4
Objectives[5]mission_Actors[9]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[10]Survive_Number = 0
Objectives[5]mission_Actors[10]Failed_Text = 
Objectives[5]mission_Actors[10]Remove_After = 0
Objectives[5]mission_Actors[10]positionX = 0.838066
Objectives[5]mission_Actors[10]positionY = -567.9539
Objectives[5]mission_Actors[10]positionZ = 37.74508
Objectives[5]mission_Actors[10]Heading = 185
Objectives[5]mission_Actors[10]String_Name = g_m_y_salvagoon_01
Objectives[5]mission_Actors[10]Relationship_Group = Enemy1
Objectives[5]mission_Actors[10]AddBlip = False
Objectives[5]mission_Actors[10]ShowCone = False
Objectives[5]mission_Actors[10]Invincible = False
Objectives[5]mission_Actors[10]SetHealth = 100
Objectives[5]mission_Actors[10]DieFromHeadShot = True
Objectives[5]mission_Actors[10]CanExitVehicle = True
Objectives[5]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[10]AlwaysFight = True
Objectives[5]mission_Actors[10]Seeing_Range = 30
Objectives[5]mission_Actors[10]Hearing_Range = 30
Objectives[5]mission_Actors[10]CombatMovement = Offensive
Objectives[5]mission_Actors[10]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[10]Variation = Custom
Objectives[5]mission_Actors[10]Task = 99
Objectives[5]mission_Actors[10]Task_Guard_Range = 5
Objectives[5]mission_Actors[10]Task_Stay_In_Range = True
Objectives[5]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[10]Task_Scenario = NONE
Objectives[5]mission_Actors[10]Task_List_Count = 1
Objectives[5]mission_Actors[10]Task_Repeat = False
Objectives[5]mission_Actors[10]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[10]Task_List[0]DestinationX = 16.69499
Objectives[5]mission_Actors[10]Task_List[0]DestinationY = -661.6113
Objectives[5]mission_Actors[10]Task_List[0]DestinationZ = 47.2342
Objectives[5]mission_Actors[10]Task_List[0]Rotation = 750
Objectives[5]mission_Actors[10]Task_List[0]Speed = 4
Objectives[5]mission_Actors[10]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[11]Survive_Number = 0
Objectives[5]mission_Actors[11]Failed_Text = 
Objectives[5]mission_Actors[11]Remove_After = 0
Objectives[5]mission_Actors[11]positionX = -10.58545
Objectives[5]mission_Actors[11]positionY = -632.1385
Objectives[5]mission_Actors[11]positionZ = 35.72417
Objectives[5]mission_Actors[11]Heading = 275
Objectives[5]mission_Actors[11]String_Name = g_m_y_salvagoon_01
Objectives[5]mission_Actors[11]Relationship_Group = Enemy1
Objectives[5]mission_Actors[11]AddBlip = False
Objectives[5]mission_Actors[11]ShowCone = False
Objectives[5]mission_Actors[11]Invincible = False
Objectives[5]mission_Actors[11]SetHealth = 100
Objectives[5]mission_Actors[11]DieFromHeadShot = True
Objectives[5]mission_Actors[11]CanExitVehicle = True
Objectives[5]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[11]AlwaysFight = True
Objectives[5]mission_Actors[11]Seeing_Range = 30
Objectives[5]mission_Actors[11]Hearing_Range = 30
Objectives[5]mission_Actors[11]CombatMovement = Offensive
Objectives[5]mission_Actors[11]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[11]Variation = Custom
Objectives[5]mission_Actors[11]Task = 99
Objectives[5]mission_Actors[11]Task_Guard_Range = 5
Objectives[5]mission_Actors[11]Task_Stay_In_Range = True
Objectives[5]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[11]Task_Scenario = NONE
Objectives[5]mission_Actors[11]Task_List_Count = 1
Objectives[5]mission_Actors[11]Task_Repeat = False
Objectives[5]mission_Actors[11]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[11]Task_List[0]DestinationX = 13.66911
Objectives[5]mission_Actors[11]Task_List[0]DestinationY = -659.8282
Objectives[5]mission_Actors[11]Task_List[0]DestinationZ = 47.2342
Objectives[5]mission_Actors[11]Task_List[0]Rotation = 715
Objectives[5]mission_Actors[11]Task_List[0]Speed = 4
Objectives[5]mission_Actors[11]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 1
Objectives[5]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[5]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 1
Objectives[5]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[12]Survive_Number = 0
Objectives[5]mission_Actors[12]Failed_Text = 
Objectives[5]mission_Actors[12]Remove_After = 0
Objectives[5]mission_Actors[12]positionX = 94.38143
Objectives[5]mission_Actors[12]positionY = -556.7717
Objectives[5]mission_Actors[12]positionZ = 31.62217
Objectives[5]mission_Actors[12]Heading = 124.9999
Objectives[5]mission_Actors[12]String_Name = g_m_y_salvagoon_03
Objectives[5]mission_Actors[12]Relationship_Group = Enemy1
Objectives[5]mission_Actors[12]AddBlip = False
Objectives[5]mission_Actors[12]ShowCone = False
Objectives[5]mission_Actors[12]Invincible = False
Objectives[5]mission_Actors[12]SetHealth = 100
Objectives[5]mission_Actors[12]DieFromHeadShot = True
Objectives[5]mission_Actors[12]CanExitVehicle = True
Objectives[5]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[12]AlwaysFight = True
Objectives[5]mission_Actors[12]Seeing_Range = 30
Objectives[5]mission_Actors[12]Hearing_Range = 30
Objectives[5]mission_Actors[12]CombatMovement = Offensive
Objectives[5]mission_Actors[12]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[12]Variation = Custom
Objectives[5]mission_Actors[12]Task = 99
Objectives[5]mission_Actors[12]Task_Guard_Range = 5
Objectives[5]mission_Actors[12]Task_Stay_In_Range = True
Objectives[5]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[12]Task_Scenario = NONE
Objectives[5]mission_Actors[12]Task_List_Count = 1
Objectives[5]mission_Actors[12]Task_Repeat = False
Objectives[5]mission_Actors[12]Task_List[0]Type = WalkTo
Objectives[5]mission_Actors[12]Task_List[0]DestinationX = 63.24408
Objectives[5]mission_Actors[12]Task_List[0]DestinationY = -580.5747
Objectives[5]mission_Actors[12]Task_List[0]DestinationZ = 31.12865
Objectives[5]mission_Actors[12]Task_List[0]Rotation = 845
Objectives[5]mission_Actors[12]Task_List[0]Speed = 4
Objectives[5]mission_Actors[12]Task_List[0]GoStraitToCoord = False
Objectives[5]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 1
Objectives[5]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[13]SpawnInVehicle = True
Objectives[5]mission_Actors[13]SeatIndex = 0
Objectives[5]mission_Actors[13]Survive_Number = 0
Objectives[5]mission_Actors[13]Failed_Text = 
Objectives[5]mission_Actors[13]Remove_After = 0
Objectives[5]mission_Actors[13]positionX = 140.7004
Objectives[5]mission_Actors[13]positionY = -576.1905
Objectives[5]mission_Actors[13]positionZ = 30.81889
Objectives[5]mission_Actors[13]Heading = 60.03524
Objectives[5]mission_Actors[13]String_Name = g_m_y_salvagoon_03
Objectives[5]mission_Actors[13]Relationship_Group = Enemy1
Objectives[5]mission_Actors[13]AddBlip = False
Objectives[5]mission_Actors[13]ShowCone = False
Objectives[5]mission_Actors[13]Invincible = False
Objectives[5]mission_Actors[13]SetHealth = 100
Objectives[5]mission_Actors[13]DieFromHeadShot = True
Objectives[5]mission_Actors[13]CanExitVehicle = True
Objectives[5]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[13]AlwaysFight = True
Objectives[5]mission_Actors[13]Seeing_Range = 30
Objectives[5]mission_Actors[13]Hearing_Range = 30
Objectives[5]mission_Actors[13]CombatMovement = Offensive
Objectives[5]mission_Actors[13]weapon = Unarmed
Objectives[5]mission_Actors[13]Variation = Custom
Objectives[5]mission_Actors[13]Task = 0
Objectives[5]mission_Actors[13]Task_Guard_Range = 5
Objectives[5]mission_Actors[13]Task_Stay_In_Range = True
Objectives[5]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[13]Task_Scenario = NONE
Objectives[5]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 1
Objectives[5]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 2
Objectives[5]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[14]Survive_Number = 0
Objectives[5]mission_Actors[14]Failed_Text = 
Objectives[5]mission_Actors[14]Remove_After = 0
Objectives[5]mission_Actors[14]positionX = 140.9199
Objectives[5]mission_Actors[14]positionY = -573.7234
Objectives[5]mission_Actors[14]positionZ = 31.3781
Objectives[5]mission_Actors[14]Heading = 60.01434
Objectives[5]mission_Actors[14]String_Name = g_m_y_salvagoon_03
Objectives[5]mission_Actors[14]Relationship_Group = Enemy1
Objectives[5]mission_Actors[14]AddBlip = False
Objectives[5]mission_Actors[14]ShowCone = False
Objectives[5]mission_Actors[14]Invincible = False
Objectives[5]mission_Actors[14]SetHealth = 100
Objectives[5]mission_Actors[14]DieFromHeadShot = True
Objectives[5]mission_Actors[14]CanExitVehicle = True
Objectives[5]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[14]AlwaysFight = True
Objectives[5]mission_Actors[14]Seeing_Range = 30
Objectives[5]mission_Actors[14]Hearing_Range = 30
Objectives[5]mission_Actors[14]CombatMovement = Offensive
Objectives[5]mission_Actors[14]weapon = AssaultrifleMk2
Objectives[5]mission_Actors[14]Variation = Custom
Objectives[5]mission_Actors[14]Task = 99
Objectives[5]mission_Actors[14]Task_Guard_Range = 5
Objectives[5]mission_Actors[14]Task_Stay_In_Range = True
Objectives[5]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[14]Task_Scenario = NONE
Objectives[5]mission_Actors[14]Task_List_Count = 2
Objectives[5]mission_Actors[14]Task_Repeat = False
Objectives[5]mission_Actors[14]Task_List[0]Type = EnterVehicle
Objectives[5]mission_Actors[14]Task_List[0]PositionX = 140.8919
Objectives[5]mission_Actors[14]Task_List[0]PositionY = -573.8201
Objectives[5]mission_Actors[14]Task_List[0]PositionZ = 30.87791
Objectives[5]mission_Actors[14]Task_List[0]Speed = 4
Objectives[5]mission_Actors[14]Task_List[0]SeatIndex = -1
Objectives[5]mission_Actors[14]Task_List[0]TaskIndex = 0
Objectives[5]mission_Actors[14]Task_List[1]Type = VehicleFollow(Player)
Objectives[5]mission_Actors[14]Task_List[1]PositionX = 140.2302
Objectives[5]mission_Actors[14]Task_List[1]PositionY = -574.9624
Objectives[5]mission_Actors[14]Task_List[1]PositionZ = 30.72991
Objectives[5]mission_Actors[14]Task_List[1]speed = 100
Objectives[5]mission_Actors[14]Task_List[1]minDistance = 5
Objectives[5]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 2
Objectives[5]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[5]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[15]SpawnInVehicle = True
Objectives[5]mission_Actors[15]SeatIndex = 1
Objectives[5]mission_Actors[15]Survive_Number = 0
Objectives[5]mission_Actors[15]Failed_Text = 
Objectives[5]mission_Actors[15]Remove_After = 0
Objectives[5]mission_Actors[15]positionX = 140.7004
Objectives[5]mission_Actors[15]positionY = -576.1905
Objectives[5]mission_Actors[15]positionZ = 30.81889
Objectives[5]mission_Actors[15]Heading = 60.03524
Objectives[5]mission_Actors[15]String_Name = g_f_y_vagos_01
Objectives[5]mission_Actors[15]Relationship_Group = Enemy1
Objectives[5]mission_Actors[15]AddBlip = False
Objectives[5]mission_Actors[15]ShowCone = False
Objectives[5]mission_Actors[15]Invincible = False
Objectives[5]mission_Actors[15]SetHealth = 100
Objectives[5]mission_Actors[15]DieFromHeadShot = True
Objectives[5]mission_Actors[15]CanExitVehicle = True
Objectives[5]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[15]AlwaysFight = True
Objectives[5]mission_Actors[15]Seeing_Range = 30
Objectives[5]mission_Actors[15]Hearing_Range = 30
Objectives[5]mission_Actors[15]CombatMovement = Offensive
Objectives[5]mission_Actors[15]weapon = Unarmed
Objectives[5]mission_Actors[15]Variation = Custom
Objectives[5]mission_Actors[15]Task = 0
Objectives[5]mission_Actors[15]Task_Guard_Range = 5
Objectives[5]mission_Actors[15]Task_Stay_In_Range = True
Objectives[5]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[15]Task_Scenario = NONE
Objectives[5]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[15]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 1
Objectives[5]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = -1
Objectives[5]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Actors[16]SpawnInVehicle = True
Objectives[5]mission_Actors[16]SeatIndex = 2
Objectives[5]mission_Actors[16]Survive_Number = 0
Objectives[5]mission_Actors[16]Failed_Text = 
Objectives[5]mission_Actors[16]Remove_After = 0
Objectives[5]mission_Actors[16]positionX = 140.7004
Objectives[5]mission_Actors[16]positionY = -576.1905
Objectives[5]mission_Actors[16]positionZ = 30.81889
Objectives[5]mission_Actors[16]Heading = 60.03524
Objectives[5]mission_Actors[16]String_Name = g_f_y_vagos_01
Objectives[5]mission_Actors[16]Relationship_Group = Enemy1
Objectives[5]mission_Actors[16]AddBlip = False
Objectives[5]mission_Actors[16]ShowCone = False
Objectives[5]mission_Actors[16]Invincible = False
Objectives[5]mission_Actors[16]SetHealth = 100
Objectives[5]mission_Actors[16]DieFromHeadShot = True
Objectives[5]mission_Actors[16]CanExitVehicle = True
Objectives[5]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[16]AlwaysFight = True
Objectives[5]mission_Actors[16]Seeing_Range = 30
Objectives[5]mission_Actors[16]Hearing_Range = 30
Objectives[5]mission_Actors[16]CombatMovement = Offensive
Objectives[5]mission_Actors[16]weapon = Unarmed
Objectives[5]mission_Actors[16]Variation = Custom
Objectives[5]mission_Actors[16]Task = 0
Objectives[5]mission_Actors[16]Task_Guard_Range = 5
Objectives[5]mission_Actors[16]Task_Stay_In_Range = True
Objectives[5]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[16]Task_Scenario = NONE
Objectives[5]mission_Actors[16]COMPONENT_FACE_DRAWABLE = 0
Objectives[5]mission_Actors[16]COMPONENT_FACE_TEXTURE = 0
Objectives[5]mission_Actors[16]COMPONENT_HEAD_DRAWABLE = 0
Objectives[5]mission_Actors[16]COMPONENT_HEAD_TEXTURE = 0
Objectives[5]mission_Actors[16]COMPONENT_HAIR_DRAWABLE = 0
Objectives[5]mission_Actors[16]COMPONENT_HAIR_TEXTURE = 0
Objectives[5]mission_Actors[16]COMPONENT_TORSO_DRAWABLE = 1
Objectives[5]mission_Actors[16]COMPONENT_TORSO_TEXTURE = 0
Objectives[5]mission_Actors[16]COMPONENT_LEGS_DRAWABLE = 0
Objectives[5]mission_Actors[16]COMPONENT_LEGS_TEXTURE = 3
Objectives[5]mission_Actors[16]COMPONENT_HANDS_DRAWABLE = 0
Objectives[5]mission_Actors[16]COMPONENT_HANDS_TEXTURE = 0
Objectives[5]mission_Actors[16]COMPONENT_FEET_DRAWABLE = 0
Objectives[5]mission_Actors[16]COMPONENT_FEET_TEXTURE = 0
Objectives[5]mission_Actors[16]COMPONENT_EYES_DRAWABLE = 0
Objectives[5]mission_Actors[16]COMPONENT_EYES_TEXTURE = 0
Objectives[5]mission_Actors[16]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[5]mission_Actors[16]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[5]mission_Actors[16]COMPONENT_TASKS_DRAWABLE = 0
Objectives[5]mission_Actors[16]COMPONENT_TASKS_TEXTURE = 0
Objectives[5]mission_Actors[16]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[5]mission_Actors[16]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[5]mission_Actors[16]COMPONENT_TORSO2_DRAWABLE = -1
Objectives[5]mission_Actors[16]COMPONENT_TORSO2_TEXTURE = 0
Objectives[5]mission_Actors[16]PROP_HATS_INDEX = -1
Objectives[5]mission_Actors[16]PROP_HATS_TEXTURE = -1
Objectives[5]mission_Actors[16]PROP_GLASSES_INDEX = -1
Objectives[5]mission_Actors[16]PROP_GLASSES_TEXTURE = -1
Objectives[5]mission_Actors[16]PROP_EARS_INDEX = -1
Objectives[5]mission_Actors[16]PROP_EARS_TEXTURE = -1
Objectives[5]mission_Vehicles = 1
Objectives[5]mission_Vehicles[0]positionX = 140.7004
Objectives[5]mission_Vehicles[0]positionY = -576.1905
Objectives[5]mission_Vehicles[0]positionZ = 30.81889
Objectives[5]mission_Vehicles[0]Heading = 60.03524
Objectives[5]mission_Vehicles[0]Name = Dubsta
Objectives[5]mission_Vehicles[0]Model = dubsta2
Objectives[5]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[5]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 5
Objectives[5]mission_Vehicles[0]NeededForActorIndex[0] = 14
Objectives[5]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 106.2729
Objectives[5]ObjectiveMessages[0]positionY = -1346.808
Objectives[5]ObjectiveMessages[0]positionZ = 28.3059
Objectives[5]ObjectiveMessages[0]Message = Didn't I SAY?? Ballas never know when to quit Hold em off We need a new place to meet Buyer
Objectives[5]ObjectiveMessages[0]Contact = CHAR_MP_GERALD
Objectives[5]ObjectiveMessages[0]Sender = Gerald
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Text = Enter the ~b~Mule Custom.
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = -89.18326
Objectives[6]positionY = -1469.524
Objectives[6]positionZ = 31.88478
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = -1
Objectives[6]mission_ActorsCount = 10
Objectives[6]mission_Actors[0]SpawnInVehicle = True
Objectives[6]mission_Actors[0]SeatIndex = 0
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 440.5313
Objectives[6]mission_Actors[0]positionY = -1251.25
Objectives[6]mission_Actors[0]positionZ = 30.11948
Objectives[6]mission_Actors[0]Heading = 109.8496
Objectives[6]mission_Actors[0]String_Name = g_m_y_salvagoon_03
Objectives[6]mission_Actors[0]Relationship_Group = Enemy2
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = MiniSMG
Objectives[6]mission_Actors[0]Variation = Custom
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[6]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[6]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 438.7792
Objectives[6]mission_Actors[1]positionY = -1250.113
Objectives[6]mission_Actors[1]positionZ = 30.55315
Objectives[6]mission_Actors[1]Heading = 110.0143
Objectives[6]mission_Actors[1]String_Name = g_m_y_salvagoon_02
Objectives[6]mission_Actors[1]Relationship_Group = Enemy2
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 100
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = MiniSMG
Objectives[6]mission_Actors[1]Variation = Custom
Objectives[6]mission_Actors[1]Task = 99
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Task_List_Count = 2
Objectives[6]mission_Actors[1]Task_Repeat = False
Objectives[6]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[1]Task_List[0]PositionX = 438.7807
Objectives[6]mission_Actors[1]Task_List[0]PositionY = -1250.112
Objectives[6]mission_Actors[1]Task_List[0]PositionZ = 30.0525
Objectives[6]mission_Actors[1]Task_List[0]Speed = 4
Objectives[6]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[1]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[1]Task_List[1]PositionX = 438.7807
Objectives[6]mission_Actors[1]Task_List[1]PositionY = -1250.112
Objectives[6]mission_Actors[1]Task_List[1]PositionZ = 30.0525
Objectives[6]mission_Actors[1]Task_List[1]speed = 100
Objectives[6]mission_Actors[1]Task_List[1]minDistance = 5
Objectives[6]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[6]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[2]SpawnInVehicle = True
Objectives[6]mission_Actors[2]SeatIndex = 0
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = 454.004
Objectives[6]mission_Actors[2]positionY = -1250.724
Objectives[6]mission_Actors[2]positionZ = 29.59624
Objectives[6]mission_Actors[2]Heading = 109.8741
Objectives[6]mission_Actors[2]String_Name = g_m_y_salvagoon_03
Objectives[6]mission_Actors[2]Relationship_Group = Enemy2
Objectives[6]mission_Actors[2]AddBlip = False
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 100
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = MiniSMG
Objectives[6]mission_Actors[2]Variation = Custom
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = 450.844
Objectives[6]mission_Actors[3]positionY = -1251.024
Objectives[6]mission_Actors[3]positionZ = 30.16133
Objectives[6]mission_Actors[3]Heading = 110.0143
Objectives[6]mission_Actors[3]String_Name = g_m_y_salvagoon_02
Objectives[6]mission_Actors[3]Relationship_Group = Enemy2
Objectives[6]mission_Actors[3]AddBlip = False
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 100
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = MiniSMG
Objectives[6]mission_Actors[3]Variation = Custom
Objectives[6]mission_Actors[3]Task = 99
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Task_List_Count = 2
Objectives[6]mission_Actors[3]Task_Repeat = False
Objectives[6]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[3]Task_List[0]PositionX = 450.8454
Objectives[6]mission_Actors[3]Task_List[0]PositionY = -1251.023
Objectives[6]mission_Actors[3]Task_List[0]PositionZ = 29.66092
Objectives[6]mission_Actors[3]Task_List[0]Speed = 4
Objectives[6]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[3]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[3]Task_List[1]PositionX = 450.8454
Objectives[6]mission_Actors[3]Task_List[1]PositionY = -1251.023
Objectives[6]mission_Actors[3]Task_List[1]PositionZ = 29.66092
Objectives[6]mission_Actors[3]Task_List[1]speed = 100
Objectives[6]mission_Actors[3]Task_List[1]minDistance = 5
Objectives[6]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[4]SpawnInVehicle = True
Objectives[6]mission_Actors[4]SeatIndex = 0
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = 77.42944
Objectives[6]mission_Actors[4]positionY = -1906.221
Objectives[6]mission_Actors[4]positionZ = 21.07731
Objectives[6]mission_Actors[4]Heading = 140.1989
Objectives[6]mission_Actors[4]String_Name = g_m_y_salvagoon_02
Objectives[6]mission_Actors[4]Relationship_Group = Enemy2
Objectives[6]mission_Actors[4]AddBlip = False
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 100
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = MiniSMG
Objectives[6]mission_Actors[4]Variation = Custom
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 1
Objectives[6]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[5]SpawnInVehicle = True
Objectives[6]mission_Actors[5]SeatIndex = 0
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = 80.48054
Objectives[6]mission_Actors[5]positionY = -1909.023
Objectives[6]mission_Actors[5]positionZ = 20.8274
Objectives[6]mission_Actors[5]Heading = 140.3002
Objectives[6]mission_Actors[5]String_Name = g_m_y_salvagoon_02
Objectives[6]mission_Actors[5]Relationship_Group = Enemy2
Objectives[6]mission_Actors[5]AddBlip = False
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 100
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = MiniSMG
Objectives[6]mission_Actors[5]Variation = Custom
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = 74.89975
Objectives[6]mission_Actors[6]positionY = -1905.936
Objectives[6]mission_Actors[6]positionZ = 21.60505
Objectives[6]mission_Actors[6]Heading = 140.0143
Objectives[6]mission_Actors[6]String_Name = g_m_y_salvagoon_03
Objectives[6]mission_Actors[6]Relationship_Group = Enemy2
Objectives[6]mission_Actors[6]AddBlip = False
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 100
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = MiniSMG
Objectives[6]mission_Actors[6]Variation = Custom
Objectives[6]mission_Actors[6]Task = 99
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[6]Task_List_Count = 2
Objectives[6]mission_Actors[6]Task_Repeat = False
Objectives[6]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[6]Task_List[0]PositionX = 74.90025
Objectives[6]mission_Actors[6]Task_List[0]PositionY = -1905.935
Objectives[6]mission_Actors[6]Task_List[0]PositionZ = 21.10497
Objectives[6]mission_Actors[6]Task_List[0]Speed = 4
Objectives[6]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[6]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[6]Task_List[1]PositionX = 74.90025
Objectives[6]mission_Actors[6]Task_List[1]PositionY = -1905.935
Objectives[6]mission_Actors[6]Task_List[1]PositionZ = 21.10497
Objectives[6]mission_Actors[6]Task_List[1]speed = 100
Objectives[6]mission_Actors[6]Task_List[1]minDistance = 5
Objectives[6]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 1
Objectives[6]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 1
Objectives[6]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[6]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = 80.70541
Objectives[6]mission_Actors[7]positionY = -1911.104
Objectives[6]mission_Actors[7]positionZ = 21.16953
Objectives[6]mission_Actors[7]Heading = 140.0143
Objectives[6]mission_Actors[7]String_Name = g_m_y_salvagoon_03
Objectives[6]mission_Actors[7]Relationship_Group = Enemy2
Objectives[6]mission_Actors[7]AddBlip = False
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 100
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = MiniSMG
Objectives[6]mission_Actors[7]Variation = Custom
Objectives[6]mission_Actors[7]Task = 99
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[7]Task_List_Count = 2
Objectives[6]mission_Actors[7]Task_Repeat = False
Objectives[6]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[7]Task_List[0]PositionX = 80.70592
Objectives[6]mission_Actors[7]Task_List[0]PositionY = -1911.103
Objectives[6]mission_Actors[7]Task_List[0]PositionZ = 20.66916
Objectives[6]mission_Actors[7]Task_List[0]Speed = 4
Objectives[6]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[7]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[7]Task_List[1]PositionX = 80.70592
Objectives[6]mission_Actors[7]Task_List[1]PositionY = -1911.103
Objectives[6]mission_Actors[7]Task_List[1]PositionZ = 20.66916
Objectives[6]mission_Actors[7]Task_List[1]speed = 100
Objectives[6]mission_Actors[7]Task_List[1]minDistance = 5
Objectives[6]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[6]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[8]SpawnInVehicle = True
Objectives[6]mission_Actors[8]SeatIndex = 0
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = 103.1442
Objectives[6]mission_Actors[8]positionY = -2615.697
Objectives[6]mission_Actors[8]positionZ = 5.563369
Objectives[6]mission_Actors[8]Heading = 290.0108
Objectives[6]mission_Actors[8]String_Name = g_m_y_salvagoon_03
Objectives[6]mission_Actors[8]Relationship_Group = Enemy2
Objectives[6]mission_Actors[8]AddBlip = False
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 100
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = MiniSMG
Objectives[6]mission_Actors[8]Variation = Custom
Objectives[6]mission_Actors[8]Task = 0
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 2
Objectives[6]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[6]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 0
Objectives[6]mission_Actors[9]positionX = 106.3843
Objectives[6]mission_Actors[9]positionY = -2616.467
Objectives[6]mission_Actors[9]positionZ = 6.005826
Objectives[6]mission_Actors[9]Heading = 290.0143
Objectives[6]mission_Actors[9]String_Name = g_m_y_salvagoon_02
Objectives[6]mission_Actors[9]Relationship_Group = Enemy2
Objectives[6]mission_Actors[9]AddBlip = False
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 100
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = MiniSMG
Objectives[6]mission_Actors[9]Variation = Custom
Objectives[6]mission_Actors[9]Task = 99
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Actors[9]Task_List_Count = 2
Objectives[6]mission_Actors[9]Task_Repeat = False
Objectives[6]mission_Actors[9]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[9]Task_List[0]PositionX = 106.3832
Objectives[6]mission_Actors[9]Task_List[0]PositionY = -2616.467
Objectives[6]mission_Actors[9]Task_List[0]PositionZ = 5.505822
Objectives[6]mission_Actors[9]Task_List[0]Speed = 4
Objectives[6]mission_Actors[9]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[9]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[9]Task_List[1]Type = VehicleFollow(Player)
Objectives[6]mission_Actors[9]Task_List[1]PositionX = 106.3832
Objectives[6]mission_Actors[9]Task_List[1]PositionY = -2616.467
Objectives[6]mission_Actors[9]Task_List[1]PositionZ = 5.505822
Objectives[6]mission_Actors[9]Task_List[1]speed = 100
Objectives[6]mission_Actors[9]Task_List[1]minDistance = 5
Objectives[6]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 1
Objectives[6]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Vehicles = 5
Objectives[6]mission_Vehicles[0]positionX = 440.5313
Objectives[6]mission_Vehicles[0]positionY = -1251.25
Objectives[6]mission_Vehicles[0]positionZ = 30.11948
Objectives[6]mission_Vehicles[0]Heading = 109.8496
Objectives[6]mission_Vehicles[0]Name = Dubsta
Objectives[6]mission_Vehicles[0]Model = dubsta2
Objectives[6]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[6]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[6]mission_Vehicles[1]positionX = 454.004
Objectives[6]mission_Vehicles[1]positionY = -1250.724
Objectives[6]mission_Vehicles[1]positionZ = 29.59624
Objectives[6]mission_Vehicles[1]Heading = 109.8741
Objectives[6]mission_Vehicles[1]Name = Dubsta
Objectives[6]mission_Vehicles[1]Model = dubsta2
Objectives[6]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = 0
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 0
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[1]NeededForActorIndex[0] = 3
Objectives[6]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[6]mission_Vehicles[2]positionX = 80.48054
Objectives[6]mission_Vehicles[2]positionY = -1909.023
Objectives[6]mission_Vehicles[2]positionZ = 20.8274
Objectives[6]mission_Vehicles[2]Heading = 140.3002
Objectives[6]mission_Vehicles[2]Name = Dubsta
Objectives[6]mission_Vehicles[2]Model = dubsta2
Objectives[6]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = 0
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = False
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 0
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[2]NeededForActorIndex[0] = 7
Objectives[6]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[6]mission_Vehicles[3]positionX = 77.42944
Objectives[6]mission_Vehicles[3]positionY = -1906.221
Objectives[6]mission_Vehicles[3]positionZ = 21.07731
Objectives[6]mission_Vehicles[3]Heading = 140.1989
Objectives[6]mission_Vehicles[3]Name = Dubsta
Objectives[6]mission_Vehicles[3]Model = dubsta2
Objectives[6]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[3]HasPearlescent = False
Objectives[6]mission_Vehicles[3]Livery = 0
Objectives[6]mission_Vehicles[3]DirtLevel = 0
Objectives[6]mission_Vehicles[3]LockedForPlayer = False
Objectives[6]mission_Vehicles[3]Locked = False
Objectives[6]mission_Vehicles[3]Alarm = False
Objectives[6]mission_Vehicles[3]HotWired = False
Objectives[6]mission_Vehicles[3]Invincible = False
Objectives[6]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[3]Remove_After = 0
Objectives[6]mission_Vehicles[3]Survive_Number = 0
Objectives[6]mission_Vehicles[3]Failed_Text = 
Objectives[6]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[3]NeededForActorIndex[0] = 6
Objectives[6]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[6]mission_Vehicles[4]positionX = 103.1442
Objectives[6]mission_Vehicles[4]positionY = -2615.697
Objectives[6]mission_Vehicles[4]positionZ = 5.563369
Objectives[6]mission_Vehicles[4]Heading = 290.0108
Objectives[6]mission_Vehicles[4]Name = Dubsta
Objectives[6]mission_Vehicles[4]Model = dubsta2
Objectives[6]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[4]HasPearlescent = False
Objectives[6]mission_Vehicles[4]Livery = 0
Objectives[6]mission_Vehicles[4]DirtLevel = 0
Objectives[6]mission_Vehicles[4]LockedForPlayer = False
Objectives[6]mission_Vehicles[4]Locked = False
Objectives[6]mission_Vehicles[4]Alarm = False
Objectives[6]mission_Vehicles[4]HotWired = False
Objectives[6]mission_Vehicles[4]Invincible = False
Objectives[6]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[4]Remove_After = 0
Objectives[6]mission_Vehicles[4]Survive_Number = 0
Objectives[6]mission_Vehicles[4]Failed_Text = 
Objectives[6]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[4]NeededForActorIndex[0] = 9
Objectives[6]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Go to the new ~y~deal location.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = -381.6724
Objectives[7]positionY = -2765.604
Objectives[7]positionZ = 5.000305
Objectives[7]Heading = 135.0143
Objectives[7]Diameter = 0.5
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 1
Objectives[7]TriggerDistance = 7.5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = True
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Deliver the ~b~Mule Custom ~w~to the ~y~deal location.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -445.5179
Objectives[8]positionY = -2789.994
Objectives[8]positionZ = 5.000383
Objectives[8]Heading = 225.0143
Objectives[8]Diameter = 0.5
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 1
Objectives[8]TriggerDistance = 7.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = True
Objectives[8]Stop_Vehicle = True
Objectives[8]DeliverVehicleOnly = True
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = 108.1642
Objectives[8]ObjectiveMessages[0]positionY = -1348.974
Objectives[8]ObjectiveMessages[0]positionZ = 28.30473
Objectives[8]ObjectiveMessages[0]Message = Ah shit they got to buyer before we did! Keep em alive! We dont make the deal tonight we never make it
Objectives[8]ObjectiveMessages[0]Contact = CHAR_MP_GERALD
Objectives[8]ObjectiveMessages[0]Sender = Gerald
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

